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Email

Electronic mail, often abbreviated to e-mail, email or eMail, is any method of creating, transmitting, or storing primarily text-based human communications with digital communications systems. Historically, a variety of electronic mail system designs evolved that were often incompatible or not interoperable. With the proliferation of the Internet since the early 1980s, however, the standardization efforts of Internet architects succeeded in promulgating a single standard based on the Simple Mail Transfer Protocol (SMTP), first published as Internet Standard 10 (RFC 821) in 1982.

Modern e-mail systems are based on a store-and-forward model in which e-mail computer server systems, accept, forward, or store messages on behalf of users, who only connect to the e-mail infrastructure with their personal computer or other network-enabled device for the duration of message transmission or retrieval to or from their designated server. Rarely is e-mail transmitted directly from one user's device to another's.

While, originally, e-mail consisted only of text messages composed in the ASCII character set, virtually any media format can be sent today, including attachments of audio and video clips.

Contents

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[edit] Spelling

The spellings e-mail and email are both common. Several prominent journalistic and technical style guides recommend e-mail,[1][2][3][4] and the spelling email is also recognized in many dictionaries.[5][6][7][8][9] In the original RFC neither spelling is used; the service is referred to as mail, and a single piece of electronic mail is called a message.[10][11][12]

Newer RFCs and IETF working groups require email for consistent capitalization, hyphenation, and spelling of terms[13]. ARPAnet/DARPAnet users and early developers from Unix, CMS, AppleLink, eWorld, AOL, GEnie, and HotMail used eMail with the letter M capitalized. The authors of some of the original RFCs used eMail when giving their own addresses.[11][12]

Donald Knuth considers the spelling "e-mail" to be archaic, and notes that it is more often spelled "email" in the UK. In other European languages the word "email" has a complete different meaning: "enamel".[14]

[edit] Origin

Please help improve this section by expanding it. Further information might be found on the talk page. (September 2008)

E-mail predates the inception of the Internet, and was in fact a crucial tool in creating the Internet.

MIT first demonstrated the Compatible Time-Sharing System (CTSS) in 1961.[15] It allowed multiple users to log into the IBM 7094[16] from remote dial-up terminals, and to store files online on disk. This new ability encouraged users to share information in new ways. E-mail started in 1965 as a way for multiple users of a time-sharing mainframe computer to communicate.

The Internet is a global system of interconnected computer networks that interchange data by packet switching using the standardized Internet Protocol Suite (TCP/IP). It is a "network of networks" that consists of millions of private and public, academic, business, and government networks of local to global scope that are linked by copper wires, fiber-optic cables, wireless connections, and other technologies.

The Internet carries various information resources and services, such as electronic mail, online chat, file transfer and file sharing, online gaming, and the inter-linked hypertext documents and other resources of the World Wide Web (WWW).

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Terminology

The terms Internet and World Wide Web are often used in every-day speech without much distinction. However, the Internet and the World Wide Web are not one and the same. The Internet is a global data communications system. It is a hardware and software infrastructure that provides connectivity between computers. In contrast, the Web is one of the services communicated via the Internet. It is a collection of interconnected documents and other resources, linked by hyperlinks and URLs.[1]

History

Creation

A 1946 comic science-fiction story, A Logic Named Joe, by Murray Leinster laid out the Internet and many of its strengths and weaknesses. However, it took more than a decade before reality began to catch up with this vision.

The USSR's launch of Sputnik spurred the United States to create the Advanced Research Projects Agency, known as ARPA, in February 1958 to regain a technological lead.[2][3] ARPA created the Information Processing Technology Office (IPTO) to further the research of the Semi Automatic Ground Environment (SAGE) program, which had networked country-wide radar systems together for the first time. J. C. R. Licklider was selected to head the IPTO, and saw universal networking as a potential unifying human revolution.

Licklider moved from the Psycho-Acoustic Laboratory at Harvard University to MIT in 1950, after becoming interested in information technology. At MIT, he served on a committee that established Lincoln Laboratory and worked on the SAGE project. In 1957 he became a Vice President at BBN, where he bought the first production PDP-1 computer and conducted the first public demonstration of time-sharing.

At the IPTO, Licklider recruited Lawrence Roberts to head a project to implement a network, and Roberts based the technology on the work of Paul Baran,[citation needed] who had written an exhaustive study for the U.S. Air Force that recommended packet switching (as opposed to circuit switching) to make a network highly robust and survivable. After much work, the first two nodes of what would become the ARPANET were interconnected between UCLA and SRI International in Menlo Park, California, on October 29, 1969.

A computer network is a group of interconnected computers. Networks may be classified according to a wide variety of characteristics. This article provides a general overview of some types and categories and also presents the basic components of a network.

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[edit] Introduction to Computer Networks

A network is a collection of computers connected to each other. The network allows computers to communicate with each other and share resources and information. The Advance Research Projects Agency (ARPA) designed "Advanced Research Projects Agency Network" (ARPANET) for the United States Department of Defense. It was the first computer network in the world in late 1960's and early 1970's.[citation needed]

[edit] Network Classification

The following list presents categories used for classifying networks.

[edit] Scale

Based on their scale, networks can be classified as Local Area Network (LAN), Wide Area Network (WAN), Metropolitan Area Network (MAN), Personal Area Network (PAN),Virtual Private Network (VPN) etc.

[edit] Connection method

Computer networks can also be classified according to the hardware and software technology that is used to interconnect the individual devices in the network, such as Optical fiber, Ethernet, Wireless LAN, HomePNA, or Power line communication.

Ethernet uses physical wiring to connect devices. Frequently deployed devices include hubs, switches, bridges and/or routers.

Wireless LAN technology is designed to connect devices without wiring. These devices use radio waves or infrared signals as a transmission medium.

[edit] Functional relationship (Network Architectures)

Computer networks may be classified according to the functional relationships which exist among the elements of the network, e.g., Active Networking, Client-server and Peer-to-peer (workgroup) architecture.

[edit] Network topology

Main article: Network Topology

Computer networks may be classified according to the network topology upon which the network is based, such as Bus network, Star network, Ring network, Mesh network, Star-bus network, Tree or Hierarchical topology network. Network Topology signifies the way in which devices in the network see their logical relations to one another. The use of the term "logical" here is significant. That is, network topology is independent of the "physical" layout of the network.

A computer is a machine that manipulates data according to a list of instructions.

The first devices that resemble modern computers date to the mid-20th century (1940–1945), although the computer concept and various machines similar to computers existed earlier. Early electronic computers were the size of a large room, consuming as much power as several hundred modern personal computers (PC).[1] Modern computers are based on tiny integrated circuits and are millions to billions of times more capable while occupying a fraction of the space.[2] Today, simple computers may be made small enough to fit into a wristwatch and be powered from a watch battery. Personal computers, in various forms, are icons of the Information Age and are what most people think of as "a computer"; however, the most common form of computer in use today is the embedded computer. Embedded computers are small, simple devices that are used to control other devices — for example, they may be found in machines ranging from fighter aircraft to industrial robots, digital cameras, and children's toys.

The ability to store and execute lists of instructions called programs makes computers extremely versatile and distinguishes them from calculators. The Church–Turing thesis is a mathematical statement of this versatility: any computer with a certain minimum capability is, in principle, capable of performing the same tasks that any other computer can perform. Therefore, computers with capability and complexity ranging from that of a personal digital assistant to a supercomputer are all able to perform the same computational tasks given enough time and storage capacity.

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History of computing

The Jacquard loom was one of the first programmable devices.

It is difficult to identify any one device as the earliest computer, partly because the term "computer" has been subject to varying interpretations over time. Originally, the term "computer" referred to a person who performed numerical calculations (a human computer), often with the aid of a mechanical calculating device.

The history of the modern computer begins with two separate technologies - that of automated calculation and that of programmability.

Examples of early mechanical calculating devices included the abacus, the slide rule and arguably the astrolabe and the Antikythera mechanism (which dates from about 150-100 BC). Hero of Alexandria (c. 10–70 AD) built a mechanical theater which performed a play lasting 10 minutes and was operated by a complex system of ropes and drums that might be considered to be a means of deciding which parts of the mechanism performed which actions and when.[3] This is the essence of programmability.

The "castle clock", an astronomical clock invented by Al-Jazari in 1206, is considered to be the earliest programmable analog computer.[4] It displayed the zodiac, the solar and lunar orbits, a crescent moon-shaped pointer travelling across a gateway causing automatic doors to open every hour,[5][6] and five robotic musicians who play music when struck by levers operated by a camshaft attached to a water wheel. The length of day and night could be re-programmed every day in order to account for the changing lengths of day and night throughout the year.[4]

 

 

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